
The subsequent games Nerf this class severely, though. There is no reason to use anything else when you have unlocked this class (though it requires a bit of a Guide Dang It!). Very high stats all across the board, positive Aptitudes for all stats, very proficient with all weapons, and high mobility. The Majin class from the first Disgaea game.It's entirely possible to have a character max out every class in the game and just pick the one with the most favorable stats to equip permanently, though this would take an extreme amount of Level Grinding. However, spells and skills stay with the character once learned even after subsequent class changes, which can lead to situations like the Mighty Glacier throwing healing spells or the Squishy Wizard launching physical attacks, and doing quite well at both, not to mention the fact that there's a large number of skills that hit a group of enemies or all enemies for decent amounts of damage, aren't affected by stats and cost nothing to use. Dragon Quest VI has a particularly spectacular example in that changing class affects only your stats, while spells and skils are determined by the class's rank, itself depending on the number of battles you've fought.

A sufficient amount of Level Grinding can yield this in most JRPGs with a Job System, such as Final Fantasy Tactics, Dragon Quest IX, and Blue Dragon.
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He swims faster (and the AI can give itself free boosts), he uses skis during the sledding instead of sliding on his belly like the others, and he runs faster than everyone's forward speed by double when running backwards. He not only looks different having a large mouth, constant snot bubble, and permanent look of fatigue on top of not resembling an animal), he also has better speed than everyone. An unlockable character, Hanamizu is just better than everyone else.
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Minion, the Secret Character in the Twisted Metal games, is usually this, with top-class speed, handling, and armor plus a badass superweapon.
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The original PC release allowed him to be an opponent during races, and his speed effectively guaranteed tha he was unbeatable if the game's difficulty was above Easy.

This also applies to the champion bosses in the GBA version. Fitting, considering he's the Big Bad of the adventure mode.
